Showing posts with label Pocket Mine. Show all posts
Showing posts with label Pocket Mine. Show all posts

19/04/2015

iOS Roundup - Carcassonne Mega Expansion Game

Luffers started a new game on Carcassonne a couple of weeks ago with all the current expansions enabled which resulted in 262 tiles to play !!

I just managed to win with a high score of 644 points !!





I started to get bored with Pocket Mine 2 so deleted. Words on Tour annoyingly has become very difficult to get three star levels & the game is spamming with in-app purchases now. I've made it to San Francisco before deciding it is time to call it quit. Shame Zynga went for the in-app purchase route I would have been happy to pay up front to play the game.

Still enjoying Motorsport Manager currently on Tier 2 trying to win the International Racing Championship.

30/03/2015

iOS Catch Up - Words on Tour, Pocket Mine 2 & Motorsport Manager

An update on iOS gaming, I have completed the Tokyo level on Words of Tour & have now arrived in San Francisco.

San Francisco introduces a new timer tile which has a countdown & you have to play these tiles before the counter runs out.

This makes the levels far more difficult especially when trying to get three stars.

I've also started a couple of new games over the past couple of weeks in Pocket Mine 2 & Motorsport Manager.

Pocket Mine 2 follows on from the first game with a new adventure mode that takes you travelling to new locations in search of new loot & cards. It's the same old gameplay but ok for the odd five minute of gaming.

Motorsport Manager I purchased quite a while ago but never got round to playing you manage a motor racing team & compete in various championships whilst upgrading your car, infrastructure & managing your engineers, drivers, sponsors & fans.

I've won the British & Australian championships & currently trying to finish mid table in the Euro championship, this is proving more difficult because I have now moved up a to the next tier of racing so the other teams have far better cars, drivers & infrastructure. It's going to take me a few seasons before I can challenge for the title.


I'm still also playing the usuall turn based affairs & just started playing Fluxx with Abbas yesterday evening who very quickly figured out the game and started winning.




25/04/2014

Pocket Mine, Ridiculous Fishing & Dice Jockey - Completed

After a couple of months of playing this & on top of most of the leaderboards it is time to call it a day with Pocket Mine.

The last challenge was to top the deepest exploration leaderboard which I recently completed.



Ridiculous Fishing is very similar to Pocket Mine in that it is an endless depth challenge. Collect the fish to get the money to purchase upgrades.

Anyhow moving on ...




Dice Jockey was a lovely little Devil Dice clone but with only 30 puzzle levels it is very quickly completed leaving you with only the survival or time limit modes. It is a game which is easier to play with a controller when you are aiming for a high score or the clock is ticking down so with the puzzle mode completed it's done.

06/04/2014

Pocket Mine - New High Score


After finishing with Danger Boat it was time to return to Pocket Mine.

New high score depth of 651M which also takes me to the top of the friends leaderboard beating Something Witty.


18/03/2014

Pocket Mine - Accceeeddd


Pocket mine has been updated now with different levels to play, the acid level requires two batteries to start & also use up double the amout of pick smashes to break a block. You also get double the XP. New depth score to start me off straight at the top of the leaderboards.

05/03/2014

Pocket Mine - 500 !!

Still playing on the odd occasion, manage to set a new high score of 519M again with healing cards & explosions.

A new update has added a few new areas you can visit like Acid Caves, Space Trip (for which you need to create a ticket in the factory) & Lucky Hit (Which so far for me has not prove lucky).

20/02/2014

Pocket Mine - New High Score

I am still playing on the odd occasion when I get a few minutes free & managed to set a new high score of 394. So close to breaking the 400 mark, luck of which cards you get drawn depends quite a bit on how far down you can mine. My preference is for healing cards or explosions.

The pick now only offers an upgrade of +2 & requires a lot of cash before you can upgrade.

18/02/2014

Pocket Mine - Rainbow Chest

When you unlock the factory you can use 5 diamond chests & 4 Orb cubes to upgrade to a Rainbow Chest. To get green orbs you need to demolish an artifact which is annoying.

But I had to try at least once to see what treasure I would get from a rainbow chest.

You also need 17 coins to unlock a chest which you can get from completing bonus missions or exchanging rubies.


Super Bomb was my reward 100% more bomb crates with 15% more power.

KABOOM !!

08/02/2014

Pocket Mine - New High Score

The app has now been updated to fix the gamecentre leaderboards & I managed to get a higher depth score of 267.

Stupidly wasted my rubies in the game to  get deeper when I should have used them to purchase more chest keys.

Next target is to get to 300.

07/02/2014

Pocket Mine - New High Score

Witty's post on UGVM has got me playing Pocket Mine again, the gamecentre leaderboards are not updating with the game stats but I now have 216 Metres & 286 Cash.