Control - Completed Review


Control Ultimate Edition was added to PlayStation Plus in February, it was one of the few games I did not get round to enjoying on the PS4. You play as Jesse Faden who arrives at the FBC (Federal Bureau of Control) to find out what happened to her brother. The building is not all that it seems with many hidden secrets to be found and mysteries revealed during the campaign.

I enjoyed the story with its nice selection of characters and the plot slowly peeling back, it felt almost like a season of X-Files with its super-natural themes. The gameplay is action-based and skills will unlock that allow you to get an advantage over the hiss from shield, launch to seize which allows you to take control of enemies. The skills can be upgraded by ability points which are rewarded from missions or going off the beaten path and finding hidden areas.

Control is a metroidvania game where everything on the map is slowly defogged when you unlock new skills or complete main chapter quests. There is a fair bit of revisiting locations but fast travel can be unlocked by taking over control points around the map. Outside of the main campaign there are a few side quests which will purposely take you into unexplored area and randomly generated alert missions which are time limited, these are usually the kill all enemies or protect soldiers challenges that reward you will materials. You will need a fair bit of materials to upgrade weapons or purchase mods, although I just used the various mods I collected throughout the game.

There are some great set pieces/boss fights in the game and one in particular has you dashing around to a thumping soundtrack whilst killing the hiss. Control has been a great game to play coming in at just over 30 hours, I had no issues on the PS5 with fast load times, smooth frame rates and beautiful visuals.

I will leave it to Jessie to give a quick summary of the game “That was awesome”

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