Tiny Dice Dungeon ticks all the many RPG boxes with monsters, quests, experience points, boss fights & inventory management.
Your weapon of choice though is the DICE !!
Depending on what you roll will decide how much damage, healing or other special attack damage you can deal to your enemies.
If you roll a 1 however you will miss your turn. You can catch monsters to train & fight alongside you through the various quests. After a few stages of dungeons you will encounter a boss fight & once you have defeated your MIGHTY (& I mean MIGHTY) foe. You will have saved another villager which unlocks another shop or feature in the game.
The world map seems quite small but the dungeons soon become challenging thus requiring you to revisit the earlier stages to do some grinding to level up your character & monsters. This grinding does not feel like a chore because it gives you the opportunity to capture new monsters, collect & equip new items & find shards from defeated monsters.
To add the game does have wait mechanics (countdown timers) for your players stamina to reset. This does not bother me because I don't get more than five or ten minutes to play during a day.