"EA is building micro-transactions into all of its PC and console games,
the company has announced"
http://www.eurogamer.net/articles/2013-02-27-ea-putting-micro-transactions-into-all-of-our-games
Seriously !! WTF !!
You know EA will also be charging up front for the game & then expect you to shell out more with in-game purchases etc.
What worries me is that all the other big publishers will also follow EA's lead.
Watchdogs in-app purchase to upgrade hacking abilities.
Final Fantasy 47 in-app purchases to gain a level-up or purchase a powerful weapon.
I know EA had in-app with Dead Space 3 & you can complete the game without but how long before a game is designed with in-app purchase in mind.
Resident Evil game to heal yourself you need to purchase a med pack or rest for 8 hours.
The possibilities are endless.
I may have to think twice about clearing out my collection, I think keeping a few choice titles from previous generations may be a wise move.
The next gen will be approached with caution, I'll sit back & wait a few years & then go buy a Nintendo Wii U.
28/02/2013
11/02/2013
New Game - Ni No Kuni
Going to a game show, nothing really surprises you anymore because we have all seen the trailers & gameplay videos thanks to the internet.
But last year at Eurogamer I played two games I knew nothing about Tokyo Jungle & Ni No Kuni.
Ni No Kuni is beautiful lets just get that statement over with, it is Studio Gibhli teaming up with Level 5 to make a J-RPG
I have not attempted to play a J-RPG since the Final Fantasy fiasco a few years ago, Ni No Kuni has its frustrating moments in some boss fights which require you to do a bit of thinking in how to tackle the fight. The fight sequences do not give you a moment to pause, so make sure you press that L1 to stop the action, giving you a brief moment to regroup & plan how to take on a particular boss fight. If I am truthfully honest I do not like the fight sequences, I much prefer the stop, think approach of a final fantasy game.
You collect familiars (Pokemon if you wish) though out the world & train them up to fight for you. They have the usual range of attacks & their own special attributes.
In the story I have just gotten a ship at Castaway Cove & now have two more companions in Esther & Swaine. We are off to to find a great sage in the town of Hamelin. I am however going to take a short stop at Castaway Cove to rejig the familiars I am carrying & ensure I have an evenly balanced squad.
After a weekend of playing I am enjoying my return to a J-RPG.
Tidy !!
But last year at Eurogamer I played two games I knew nothing about Tokyo Jungle & Ni No Kuni.
Ni No Kuni is beautiful lets just get that statement over with, it is Studio Gibhli teaming up with Level 5 to make a J-RPG
I have not attempted to play a J-RPG since the Final Fantasy fiasco a few years ago, Ni No Kuni has its frustrating moments in some boss fights which require you to do a bit of thinking in how to tackle the fight. The fight sequences do not give you a moment to pause, so make sure you press that L1 to stop the action, giving you a brief moment to regroup & plan how to take on a particular boss fight. If I am truthfully honest I do not like the fight sequences, I much prefer the stop, think approach of a final fantasy game.
You collect familiars (Pokemon if you wish) though out the world & train them up to fight for you. They have the usual range of attacks & their own special attributes.
In the story I have just gotten a ship at Castaway Cove & now have two more companions in Esther & Swaine. We are off to to find a great sage in the town of Hamelin. I am however going to take a short stop at Castaway Cove to rejig the familiars I am carrying & ensure I have an evenly balanced squad.
After a weekend of playing I am enjoying my return to a J-RPG.
Tidy !!
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