New Game - Ni No Kuni
But last year at Eurogamer I played two games I knew nothing about Tokyo Jungle & Ni No Kuni.
Ni No Kuni is beautiful lets just get that statement over with, it is Studio Gibhli teaming up with Level 5 to make a J-RPG
I have not attempted to play a J-RPG since the Final Fantasy fiasco a few years ago, Ni No Kuni has its frustrating moments in some boss fights which require you to do a bit of thinking in how to tackle the fight. The fight sequences do not give you a moment to pause, so make sure you press that L1 to stop the action, giving you a brief moment to regroup & plan how to take on a particular boss fight. If I am truthfully honest I do not like the fight sequences, I much prefer the stop, think approach of a final fantasy game.
You collect familiars (Pokemon if you wish) though out the world & train them up to fight for you. They have the usual range of attacks & their own special attributes.
In the story I have just gotten a ship at Castaway Cove & now have two more companions in Esther & Swaine. We are off to to find a great sage in the town of Hamelin. I am however going to take a short stop at Castaway Cove to rejig the familiars I am carrying & ensure I have an evenly balanced squad.
After a weekend of playing I am enjoying my return to a J-RPG.