Which probably explains the long gaps in between each co-op game played.
Anyhow time for the fist pumping chest thumping macho men to return in Gears Judgement.
No Marcus or Dom in this story it's all about Baird & Cole Train, along with two new recruits in Sofia & Paduk. The game is a prequel to the Gears Trilogy.
It starts with a typical military court marshall & gives the player a chance to visit each characters flashback of events.Not much has changed on the gameplay front apart from a few tweaks to throwing a grenade & quick swap of weapons.
Each mission also gives you a declassified challenge to accomplish for experience & braggin points. So cue the action.. Shoot, reload, collect ammo, shoot, chainsaw melee attack, throw grenade, reload, revive, shoot and I think you get the picture by now.
The only advantage local co-op offers you is the quick communication to your partner. "I'm down, revive me" "Tickers incoming!!" & the obvious gloating opportunity at the end with mission stats to see who got the most kills.
Some of the missions take a cue straight out of horde mode & have you defending a location from waves of enemies. After completing Baird's flashback we had enough adrenaline injected action for the day. Sofia's story will have to wait for another evening. I've got a pretty good idea of what to expect. It starts with shoot...